Materials for press, reviewers, and content creators — the fact sheet, pitch lines, screenshots, key art, trailer, and a direct line to the developer.
9 MB · SCREENSHOTS, KEY ART, PORTRAITS, ICONS, README
TITLE
LootShrine
DEVELOPER
Tim Pereverzev (solo)
PUBLISHER
Self-published
GENRE
Pixel art roguelite RPG · Turn-based · Dark fantasy
PLATFORMS
iOS (iPhone, iPad)
REQUIREMENTS
iOS 16 or later
PRICE MODEL
Free to download · First 10 floors free · One-time IAP unlocks the full game
LANGUAGES
English, Russian, Simplified Chinese, French, Spanish
RELEASE STATUS
Available now
CONTENT RATING
App Store 12+ (fantasy violence)
GAME CENTER
75+ achievements · 72+ leaderboards (global + per class)
OFFLINE
Full offline play · iCloud save sync via CloudKit
APP STORE
WEBSITE
CONTACT
Drop-in copy for articles. Verified accurate; use freely.
ONE-LINER
LootShrine is a free-to-try pixel art roguelite RPG for iOS where every item is a three-way decision — and you set the difficulty yourself.
SHORT (~50 WORDS)
A solo-developed pixel art roguelite for iOS. Climb a 100-floor tower of dark fantasy where every item can be equipped, absorbed for a temporary buff, or sacrificed at the shrine for permanent power. Free to try for 10 floors; one purchase unlocks the rest. No ads, no subscriptions, no pay-to-win.
MEDIUM (~120 WORDS)
LootShrine is a turn-based, portrait-orientation roguelite RPG for iPhone and iPad, built solo by Tim Pereverzev. The hook is the three-way loot decision: every item you pick up can be equipped for stats, absorbed for a one-battle buff, or sacrificed at the shrine for permanent run-long gains. Climb the 100-floor Adventure tower toward The Origin, or unlock the endless Eternal Climb mode and draft your own difficulty: every two floors, the shrine offers three permanent curses you must choose between. Deeper climbs and heavier curses pay out more Ancient Coins for a dedicated meta-progression tree. Eight classes, 10 unique two-phase Wardens, Game Center leaderboards, full offline play, and a single one-time purchase to unlock everything beyond floor 10.
Click DOWNLOAD on any tile to grab the JPG — or grab everything at once via the full press kit ZIP ↑ at the top. Native pixel art at the original iPhone aspect ratio; please don't resave through a screenshot or editor unless you have to.











Class portraits used in selection screens. Pixel art, native resolution.








Wide character intro art — the bigger key visuals shown in the class carousel.








“I made it because I wanted a deep, turn-based loot roguelite on my phone and couldn’t find one, so I built it in my spare time and I keep adding to it.”
— TIM PEREVERZEV, SOLO DEVELOPER · FULL BIO →
Major recent releases — full patch notes on the news page:
PRESS · CREATORS · INTERVIEWS
support@lootshrine.comEmail goes straight to Tim. Reasonable response time, no PR intermediary. Happy to talk pre-coverage, send extra assets, share dev notes, schedule an interview, or coordinate around an embargo.