FREE TO TRY · ROGUELITE RPG FOR iPHONE & iPAD

LOOT
SHRINE

SLAY. LOOT. SACRIFICE.

Ascend through 120 floors of dark fantasy. Every item is a decision — equip it, absorb it, or sacrifice it at the shrine for permanent power. Free to download. Play the first 10 floors free, then unlock the full climb with a one-time purchase.

NEW KALZANIA: THE UNSPENT YEAR — 50 FLOORS, 4 HEROES

FREE DOWNLOAD · iPHONE & iPAD · iOS 17+ · OFFLINE PLAY · NO ADS

120 FLOORS
200+ ENEMIES
20 HEROES
160+ ACHIEVEMENTS
73+ LEADERBOARDS
NO ADS
NO PAY-TO-WIN
SCROLL
// WHAT IS LOOTSHRINE

A ROGUELITE BUILT
AROUND LOOT CHOICES

LootShrine puts loot decisions at the center of every run. Every item you find can be equipped for instant power, absorbed for temporary buffs mid-battle, or sacrificed at the Shrine for permanent stat gains that last the run.

One-handed portrait play on iPhone, a full layout on iPad. Turn-based pacing you control. Deep item synergies through set bonuses. Every floor a new puzzle to solve. Guardian bosses every 10 floors — The Origin at Floor 100, and past that, The Unwritten awaits at Floor 120.

TURN-BASED PIXEL ART ROGUELITE DARK FANTASY OFFLINE NO ADS
LootShrine turn-based combat — pixel art hero facing dark fantasy enemies
LootShrine hero select — twenty heroes, from the Knight to the Unwriter
LootShrine skill tree — class-specific abilities and synergies
LootShrine inventory and item rarities — equip, absorb, or sacrifice loot
LootShrine equipment screen — pixel art item icons and stat comparison
LootShrine Game Center leaderboards — global and per-class rankings
LootShrine shrine meta upgrades — permanent progression between runs
LootShrine codex of enemies — bestiary unlocked through play
// THE LOOP

HOW A RUN WORKS

Every floor follows the same rhythm — but each decision changes everything.

01

BATTLE

Face waves of enemies in front and back rows. Manage the in-battle shop to gear up mid-fight. Survive.

02

SHOP

Buy, absorb for temp stats, or let it pass. Reroll the shop — costs escalate per roll.

03

SHRINE

Sacrifice items for permanent stat gains. Donate gold. Pray for divine favor. Build devotion.

04

ASCEND

Climb higher through the tower. Enemies scale. New zones emerge. Guardian bosses every 10 floors.

05

SOUL FORGE

Run over? Spend earned souls on permanent upgrades. Grow stronger across every attempt.

// CORE MECHANIC

EVERY ITEM IS A
THREE-WAY DECISION

This single mechanic is the heart of LootShrine. No two runs feel the same.

01 / 03

EQUIP

Slot the item into your build for immediate stat bonuses. Complete sets for powerful set bonuses that transform your playstyle.

02 / 03

ABSORB

Consume the item for a temporary stat surge this battle. No turn cost — burn it for burst power when you need an edge right now.

03 / 03

SACRIFICE

Feed the shrine altar. Gain a fraction of the item's stats permanently for this run. Higher-rarity sacrifices yield greater gains. Critical sacrifices double the reward.

// CHARACTER CLASSES

CHOOSE YOUR
CHAMPION

Twenty heroes. Sixteen unlock as you climb the tower — the last two wait at floors 100 and 110 — and four more arrive with the Kalzania expansion.

BASE GAME · 16 HEROES

Knight

KNIGHT

Immovable. A wall that strikes back.

DEFAULT
Rogue

ROGUE

Lethal crits. Vanishes when cornered.

DEFAULT
Mage

MAGE

Mana-fueled devastation. Frail but deadly.

FLOOR 30
Paladin

PALADIN

Holy warrior. Divine healing and protection.

FLOOR 25
Vampire

VAMPIRE

Heals from every blow. Drinks his enemies dry.

FLOOR 40
Necromancer

NECROMANCER

Commands the dead. Drains life from enemies.

FLOOR 45
Berserker

BERSERKER

Damage scales with missing HP. Lethal at low health.

FLOOR 50
Alchemist

ALCHEMIST

Hoards absorbed buffs. Detonates them as massive AoE.

FLOOR 15
Beastmaster

BEASTMASTER

Hunts with a living pack. Sheds his skin for the wolf.

FLOOR 35
Monk

MONK

Every fist builds Combo. Cash it in for a devastating flurry.

FLOOR 20
Ranger

RANGER

Marks the quarry. Deadeye sharpens every shot.

FLOOR 20
Chronomancer

CHRONOMANCER

Bends turn order. Rewinds the moments you regret.

FLOOR 40
Ronin

RONIN

Weathers the blow. Answers with one drawing cut.

FLOOR 20
Stormcaller

STORMCALLER

Wields storms. Every strike fuels the next.

FLOOR 30
Puppeteer

PUPPETEER

Banks Strings, then crowns an enemy to fight at his side.

FLOOR 100
Unwriter

UNWRITER

Strikes either row. Edits an enemy out of the page.

FLOOR 110

KALZANIA EXPANSION · 4 HEROES

Chandler

CHANDLER

Every purchase sharpens the next. Gold becomes ammunition.

KALZANIA
Mason

MASON

Joins any two items of one slot and rarity into something stronger.

KALZANIA
Almoner

ALMONER

Burns her own loot at the altar, and the altar pays her in violence.

KALZANIA
Apparitor

APPARITOR

Swaps the battle rows. Whoever moves is easier to kill.

KALZANIA
Knight
Rogue
Mage
Paladin
Vampire
Necromancer
Berserker
Alchemist
Beastmaster
Monk
Ranger
Chronomancer
Ronin
Stormcaller
Puppeteer
Unwriter
Chandler
Mason
Almoner
Apparitor

KNIGHT

THE LAST OF THE IRON ORDER

ROGUE

THE DEBT COLLECTOR

MAGE

THE OBSESSED SCHOLAR

PALADIN

THE FALLEN SAINT

VAMPIRE

THE ETERNAL HUNGER

NECROMANCER

THE SOUL MERCHANT

BERSERKER

THE RAGE UNBOUND

ALCHEMIST

THE QUICKSILVER MIND

BEASTMASTER

THE WARDEN OF THE WILD

MONK

THE UNBROKEN CHAIN

RANGER

THE HUNTRESS

CHRONOMANCER

THE TIMEKEEPER

RONIN

THE WANDERING BLADE

STORMCALLER

THE TEMPEST

PUPPETEER

THE HAND THAT IS NOT YOURS

UNWRITER

THE LAST EDITOR

CHANDLER

THE GUILDSWORN OF KALZAN

MASON

THE MASTER OF THE STONE LODGE

ALMONER

THE ALMONER OF THE CATHEDRAL VIGIL

APPARITOR

THE APPARITOR OF THE LONG HALL

// FLOORS 101–120

BEYOND THE ORIGIN

The Primordial holds the Origin at Floor 100. Something older is waiting past it. Twenty new floors across two acts — free, included in the base game.

LootShrine Beyond the Origin — floors 101 to 120, puzzle-based encounters
FLOORS 101–120

TWENTY MORE FLOORS, TWO ACTS

The climb continues straight through the Origin — no menu, no reset. New music for both acts, story beats on the way up, and an ending sequence for anyone who reaches the top.

EVERY FIGHT IS A PUZZLE

Beyond isn’t bigger numbers on the same enemies. Every fight has a rule you have to read before you can win: enemies that reflect everything except skills, linked wards that fall together or not at all, phase-shifting skins that refuse damage until the moment turns, and living glyphs that rewrite the rules while they breathe.

TWO NEW GUARDIANS

THE THRESHOLD WARDEN at 110, and at 120 — THE UNWRITTEN. Both come with escorts, so the final stretch is a fight against a formation, not a single healthbar.

~30 NEW ENEMIES, FULL BESTIARY

Named enemies with Codex entries, unique behaviors, and pixel-art VFX. Every fight up there earns its place in the record.

20 NEW FLOORS
2 NEW GUARDIANS
~30 NEW ENEMIES
PUZZLE ENCOUNTERS
NEW MUSIC & STORY
FREE (BASE GAME)

THE TOWER NEVER ENDED AT THE ORIGIN — GO FIND OUT WHAT’S BEEN WRITING IT.

// THE META LAYER

THE AUTHOR’S WORD

A permanent meta system that carries across every future run. Compose your Word from Fragments found in Word Chests — the first drops from the floor 10 boss — with sockets, Ink, and real build decisions.

LootShrine The Author's Word — 49 Fragments, three kinds, composed into a permanent meta
49 FRAGMENTS

GLYPHS — RAW STATLINES

Attack, Max HP, crit, defense, gold find, lifesteal, thorns. Straight, honest stat gains that stack the way you’d expect.

VERBS — TRIGGERED RULES

Rules that fire mid-combat. Silence the enemy on turn one, delete a target outright, cheat death once per run, auto-win a whole floor. Every Verb rewrites how a battle plays.

CLAUSES — GRAFTED ABILITIES

Abilities lifted from other heroes and slotted into yours. Run the Monk’s combo on a Knight. Summon a companion as a Mage. Class boundaries stop being walls.

SOCKETS COST INK

Sockets are limited and every Fragment costs Ink, so your Word is a real build decision. Merge duplicates to raise a Fragment’s tier, or salvage them for Souls. More sockets, deeper Ink, and rarer drops are earned in the Soul Forge’s new Words tab.

49 FRAGMENTS
GLYPHS · VERBS · CLAUSES
PERMANENT META
MERGE OR SALVAGE
SOUL FORGE UPGRADES
FREE (BASE GAME)

SOMETHING WROTE THE TOWER. NOW YOU CAN WRITE YOUR OWN.

// THE ENDLESS MODE

ETERNAL CLIMB

An endless, escalating descent where you choose how hard your own run gets. No floor 100 finish line — only how far you can push before the dungeon finally wins.

LootShrine Eternal Climb mode — pixel art endless tower with stacking curses
UNLOCKED AT FLOOR 20

YOU SET THE STAKES

Every two floors the shrine offers you three curses — Enraged, Vampiric, Fortified, regen auras, double-strikers, and more. You pick one. It binds to your run permanently and applies to every enemy from then on. Curses stack.

RISK = REWARD

Each run pays out Ancient Coins, the mode’s own currency, scaled to how deep you climbed and how many curses you bound. Take the nastier draft and climb richer, or play it safe and bank smaller — no correct answer, just how much pressure you’ll carry.

TEN WARDENS, SHUFFLED

Every tenth floor pits you against one of ten unique two-phase Wardens — Khoros the Ouroboros Warden, Mavros the Veil-Stitcher, Selene the Lantern of Names, the Eye Beyond the Climb, and six more. The order shuffles each run, so no two climbs feel the same.

CLIMB FOR THE LEADERBOARDS

Best Eternal depth and lifetime Ancient Coins both feed dedicated Game Center leaderboards — global and per character class. A clean, comparable measure of how good your runs really are. Spend coins on the Chests meta-progression tab to make the next climb a little stronger.

ECHOES & FREE WARDEN CHESTS

Pick an Echo — another player’s hero — to climb at your side. Floors hold 2–4 battles, enemies drop loot, and every Warden leaves three free chests: Divine, Word and Coin. Six Word Fragments are found only up here.

ECHOES
NO FLOOR CAP
STACKING CURSES
ANCIENT COINS
10 UNIQUE WARDENS
META PROGRESSION
LEADERBOARDS

NO TIMERS · NO ADS · NO PAY-TO-WIN — JUST HOW FAR YOU’LL CLIMB.

// EXPANSION · DLC 1

KALZANIA:
THE UNSPENT YEAR

King Corvain held the year open nine hundred years ago, and Kalzania has lived the same autumn ever since. A new 50-floor campaign with four new heroes — the first paid expansion. It needs the full game.

Kalzania: The Unspent Year — a doorway into a kingdom where autumn never ended
50 FLOORS · 10 REGIONS

A SEPARATE 50-FLOOR CAMPAIGN

Deep in the tower hums a sealed teleporter. Its far side opens on Kalzania — a living kingdom beside the climb, not more tower. Ten regions of five floors, a boss at the end of each, a story on the way, and its own camp, merchant and events.

FOUR NEW HEROES

The Chandler spends gold as a weapon. The Mason joins mismatched loot into pairs. The Almoner burns her own items for power. The Apparitor swaps the battle rows. Each has a signature skill and a 60-node skill tree.

110 NEW ENEMIES, TEN BOSSES

A whole new bestiary, every foe with a Codex entry, and ten bosses with phases of their own. Bosses leave Sealed, Regalia and Soul chests — and on floor 50, King Corvain is waiting.

SEALS FOR YOUR WORD

Six Word Seals — a new kind of Fragment that empowers the others in your Author’s Word — come with the expansion.

TEN REGIONS

The Waking Wood
ITHE WAKING WOODFLOORS 1–5
The Unreaped Fields
IITHE UNREAPED FIELDSFLOORS 6–10
The Stillwater Fen
IIITHE STILLWATER FENFLOORS 11–15
The Lantern Road
IVTHE LANTERN ROADFLOORS 16–20
The Quiet Holds
VTHE QUIET HOLDSFLOORS 21–25
The King'S Hunt
VITHE KING'S HUNTFLOORS 26–30
The Ashen Ring
VIITHE ASHEN RINGFLOORS 31–35
Kalzan, The Unsleeping Town
VIIIKALZAN, THE UNSLEEPING TOWNFLOORS 36–40
The Long Hall
IXTHE LONG HALLFLOORS 41–45
The Cathedral Of The Vigil
XTHE CATHEDRAL OF THE VIGILFLOORS 46–50
The throne room of King Corvain, floor 50 of Kalzania

FLOOR 50

KING CORVAIN

Nine hundred years on the throne. One fight.

THE KALZANIA HEROES

50 FLOORS
110 NEW ENEMIES
10 BOSSES
4 NEW HEROES
6 WORD SEALS
PAID EXPANSION
NEEDS THE FULL GAME
APP STORE

In the game: Main Menu → ADD-ONS → KALZANIA. Requires the full game.

THE YEAR NEVER ENDED. SOMEONE HAS TO SPEND IT.

// GAMEPLAY SHORTS

WATCH IT IN ACTION

Real gameplay, recorded in the game. Pick a short and it plays right here.

FLOOR 1 TO 100 IN 40 SECONDS

WATCH ON YOUTUBE
// GAME FEATURES

BUILT FOR DEPTH

Every system designed to reward mastery and encourage experimentation.

TURN-BASED COMBAT

No time pressure. Think through every action. Attack, defend, use skills, or manage your in-battle shop.

ROW-BASED ENEMIES

Up to 6 enemies in front/back rows. Front row falls, back row promotes. Target priority matters.

SET BONUSES

Collect matching items to activate set bonuses. Each set rewards a different playstyle with unique effects.

SKILL TREES

Unlock nodes each run, reset on death. Class-specific trees define your combat style each attempt.

DIVINE ITEMS

Ultra-rare boss-only divine loot with unique mechanics that break the rules. Cannot be sacrificed — only equipped.

MERCHANT SYSTEM

The Shadow Peddler follows you through the tower, leveling up across runs with quests and rare artifacts.

ITEM MERGING

Merge two same-rarity items to create a higher tier. Climb from Common all the way through Uncommon, Rare, Epic, Legendary, Mythic, Cosmic, and Heavenly. Only Divine, Cursed, and Set items cannot be merged.

160+ ACHIEVEMENTS

Full Game Center integration with achievements across progression, combat, collection, and hidden milestones.

GHOST CHALLENGES

Challenge friends with shareable run codes. Race ghost runs and compare your builds head-to-head. The winner earns bonus souls for meta progression.

73+ LEADERBOARDS

Global and per-class Game Center leaderboards. Race for the highest floor, most enemies slain, fastest runs and more.

ECHOES

In the Eternal Climb another player’s hero climbs at your side — from the Hall of the Fallen, a friend’s build code or your saved builds. Once per run it takes a killing blow for you.

iPHONE & iPAD

Every screen has its own iPad layout, in portrait and landscape. One purchase covers both, and iCloud keeps your saves in sync.

// OUR PROMISE

TRY FREE.
PAY ONCE.
OWN EVERYTHING.

Download free. Play the first 10 floors with no payment, no signup, no nags. If you love it, one purchase unlocks the full 120-floor climb — forever. Optional cosmetic-only Supporter Packs let you back a solo developer with portraits and frames — never gameplay. No subscriptions, no loot boxes, no energy timers, no ads, nothing pay-to-win.

The Kalzania expansion is a separate, optional purchase — a new campaign, not a paywall on the game you already own.

✓ 10 FLOORS FREE
✓ ONE-TIME UNLOCK
✓ NO ADS
✓ NO SUBSCRIPTIONS
✓ NO ENERGY TIMERS
✓ NO PAY-TO-WIN
✓ FULL OFFLINE PLAY
// COMMON QUESTIONS

FREQUENTLY ASKED

Everything you might want to know before you tap Get on the App Store.

IS LOOTSHRINE FREE?

Yes. Download from the App Store and play the first 10 floors free, with no signup, no ads, and no time limit. If you defeat the floor 10 boss and want to keep climbing, the full 120-floor game unlocks with a single one-time purchase.

WHAT'S INCLUDED IN THE FREE 10 FLOORS?

A complete first chapter: the Knight and Rogue classes, the full combat and shrine systems, the merchant Grimwald, item collection and crafting, full UI in your language, and the floor 10 Gatekeeper boss fight.

ARE THERE ADS OR IN-APP PURCHASES?

No ads, ever. The main in-app purchase is the one-time unlock for floors 11–120. Kalzania: The Unspent Year is an optional paid expansion — a separate 50-floor campaign with four new heroes — and needs the full game. There are also optional cosmetic-only Supporter Packs — supporter portraits and frames that never affect gameplay, stats, or balance. The vast majority of portraits and frames are still earned for free through achievements and unlocks. No subscriptions, no loot boxes, and nothing pay-to-win.

WHAT IS KALZANIA?

Kalzania: The Unspent Year is LootShrine’s first expansion: a separate 50-floor campaign across ten regions, with 110 new enemies, ten bosses, six Word Seals and four new heroes — the Chandler, Mason, Almoner and Apparitor. It is a paid add-on and needs the full game. In the app, open ADD-ONS from the main menu.

DOES LOOTSHRINE WORK OFFLINE?

Yes. After the initial download, the entire game runs fully offline. Saves stay on your device and sync to your iCloud account when you’re online.

DOES IT SYNC BETWEEN IPHONE AND IPAD?

Yes. Saves sync via iCloud (Apple CloudKit), so you can continue your run on iPhone or iPad with the same progress.

WHAT DEVICES AND iOS VERSIONS ARE SUPPORTED?

LootShrine runs on iPhone and iPad with iOS 17 or later. Every screen has its own iPad layout, in portrait and landscape.

DOES LOOTSHRINE SUPPORT GAME CENTER?

Yes. Global and per-class leaderboards plus achievements are available via Apple Game Center. Race friends and the world for the highest floor, most enemies slain, and fastest runs.

WHAT LANGUAGES DOES LOOTSHRINE SUPPORT?

Seventeen languages: English, French, German, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish, Ukrainian, and Vietnamese. The game uses your device’s language automatically and lets you switch in-game.

// BEGIN YOUR ASCENT

THE SHRINE
AWAITS.

Download LootShrine and see how far your build can take you. Floor 120 — The Unwritten — waits at the top of the tower. Will you be the first to reach it?