FREE TO TRY · ROGUELITE RPG FOR iPHONE & iPAD
SLAY. LOOT. SACRIFICE.
Ascend through 120 floors of dark fantasy. Every item is a decision — equip it, absorb it, or sacrifice it at the shrine for permanent power. Free to download. Play the first 10 floors free, then unlock the full climb with a one-time purchase.
NEW KALZANIA: THE UNSPENT YEAR — 50 FLOORS, 4 HEROESFREE DOWNLOAD · iPHONE & iPAD · iOS 17+ · OFFLINE PLAY · NO ADS
LootShrine puts loot decisions at the center of every run. Every item you find can be equipped for instant power, absorbed for temporary buffs mid-battle, or sacrificed at the Shrine for permanent stat gains that last the run.
One-handed portrait play on iPhone, a full layout on iPad. Turn-based pacing you control. Deep item synergies through set bonuses. Every floor a new puzzle to solve. Guardian bosses every 10 floors — The Origin at Floor 100, and past that, The Unwritten awaits at Floor 120.
Every floor follows the same rhythm — but each decision changes everything.
Face waves of enemies in front and back rows. Manage the in-battle shop to gear up mid-fight. Survive.
Buy, absorb for temp stats, or let it pass. Reroll the shop — costs escalate per roll.
Sacrifice items for permanent stat gains. Donate gold. Pray for divine favor. Build devotion.
Climb higher through the tower. Enemies scale. New zones emerge. Guardian bosses every 10 floors.
Run over? Spend earned souls on permanent upgrades. Grow stronger across every attempt.
This single mechanic is the heart of LootShrine. No two runs feel the same.
01 / 03
Slot the item into your build for immediate stat bonuses. Complete sets for powerful set bonuses that transform your playstyle.
02 / 03
Consume the item for a temporary stat surge this battle. No turn cost — burn it for burst power when you need an edge right now.
03 / 03
Feed the shrine altar. Gain a fraction of the item's stats permanently for this run. Higher-rarity sacrifices yield greater gains. Critical sacrifices double the reward.
Twenty heroes. Sixteen unlock as you climb the tower — the last two wait at floors 100 and 110 — and four more arrive with the Kalzania expansion.
BASE GAME · 16 HEROES
KNIGHT
Immovable. A wall that strikes back.
ROGUE
Lethal crits. Vanishes when cornered.
MAGE
Mana-fueled devastation. Frail but deadly.
PALADIN
Holy warrior. Divine healing and protection.
VAMPIRE
Heals from every blow. Drinks his enemies dry.
NECROMANCER
Commands the dead. Drains life from enemies.
BERSERKER
Damage scales with missing HP. Lethal at low health.
ALCHEMIST
Hoards absorbed buffs. Detonates them as massive AoE.
BEASTMASTER
Hunts with a living pack. Sheds his skin for the wolf.
MONK
Every fist builds Combo. Cash it in for a devastating flurry.
RANGER
Marks the quarry. Deadeye sharpens every shot.
CHRONOMANCER
Bends turn order. Rewinds the moments you regret.
RONIN
Weathers the blow. Answers with one drawing cut.
STORMCALLER
Wields storms. Every strike fuels the next.
PUPPETEER
Banks Strings, then crowns an enemy to fight at his side.
UNWRITER
Strikes either row. Edits an enemy out of the page.
KALZANIA EXPANSION · 4 HEROES
CHANDLER
Every purchase sharpens the next. Gold becomes ammunition.
MASON
Joins any two items of one slot and rarity into something stronger.
ALMONER
Burns her own loot at the altar, and the altar pays her in violence.
APPARITOR
Swaps the battle rows. Whoever moves is easier to kill.
KNIGHT
THE LAST OF THE IRON ORDER
ROGUE
THE DEBT COLLECTOR
MAGE
THE OBSESSED SCHOLAR
PALADIN
THE FALLEN SAINT
VAMPIRE
THE ETERNAL HUNGER
NECROMANCER
THE SOUL MERCHANT
BERSERKER
THE RAGE UNBOUND
ALCHEMIST
THE QUICKSILVER MIND
BEASTMASTER
THE WARDEN OF THE WILD
MONK
THE UNBROKEN CHAIN
RANGER
THE HUNTRESS
CHRONOMANCER
THE TIMEKEEPER
RONIN
THE WANDERING BLADE
STORMCALLER
THE TEMPEST
PUPPETEER
THE HAND THAT IS NOT YOURS
UNWRITER
THE LAST EDITOR
CHANDLER
THE GUILDSWORN OF KALZAN
MASON
THE MASTER OF THE STONE LODGE
ALMONER
THE ALMONER OF THE CATHEDRAL VIGIL
APPARITOR
THE APPARITOR OF THE LONG HALL
The Primordial holds the Origin at Floor 100. Something older is waiting past it. Twenty new floors across two acts — free, included in the base game.
The climb continues straight through the Origin — no menu, no reset. New music for both acts, story beats on the way up, and an ending sequence for anyone who reaches the top.
Beyond isn’t bigger numbers on the same enemies. Every fight has a rule you have to read before you can win: enemies that reflect everything except skills, linked wards that fall together or not at all, phase-shifting skins that refuse damage until the moment turns, and living glyphs that rewrite the rules while they breathe.
THE THRESHOLD WARDEN at 110, and at 120 — THE UNWRITTEN. Both come with escorts, so the final stretch is a fight against a formation, not a single healthbar.
Named enemies with Codex entries, unique behaviors, and pixel-art VFX. Every fight up there earns its place in the record.
THE TOWER NEVER ENDED AT THE ORIGIN — GO FIND OUT WHAT’S BEEN WRITING IT.
A permanent meta system that carries across every future run. Compose your Word from Fragments found in Word Chests — the first drops from the floor 10 boss — with sockets, Ink, and real build decisions.
Attack, Max HP, crit, defense, gold find, lifesteal, thorns. Straight, honest stat gains that stack the way you’d expect.
Rules that fire mid-combat. Silence the enemy on turn one, delete a target outright, cheat death once per run, auto-win a whole floor. Every Verb rewrites how a battle plays.
Abilities lifted from other heroes and slotted into yours. Run the Monk’s combo on a Knight. Summon a companion as a Mage. Class boundaries stop being walls.
Sockets are limited and every Fragment costs Ink, so your Word is a real build decision. Merge duplicates to raise a Fragment’s tier, or salvage them for Souls. More sockets, deeper Ink, and rarer drops are earned in the Soul Forge’s new Words tab.
SOMETHING WROTE THE TOWER. NOW YOU CAN WRITE YOUR OWN.
An endless, escalating descent where you choose how hard your own run gets. No floor 100 finish line — only how far you can push before the dungeon finally wins.
Every two floors the shrine offers you three curses — Enraged, Vampiric, Fortified, regen auras, double-strikers, and more. You pick one. It binds to your run permanently and applies to every enemy from then on. Curses stack.
Each run pays out Ancient Coins, the mode’s own currency, scaled to how deep you climbed and how many curses you bound. Take the nastier draft and climb richer, or play it safe and bank smaller — no correct answer, just how much pressure you’ll carry.
Every tenth floor pits you against one of ten unique two-phase Wardens — Khoros the Ouroboros Warden, Mavros the Veil-Stitcher, Selene the Lantern of Names, the Eye Beyond the Climb, and six more. The order shuffles each run, so no two climbs feel the same.
Best Eternal depth and lifetime Ancient Coins both feed dedicated Game Center leaderboards — global and per character class. A clean, comparable measure of how good your runs really are. Spend coins on the Chests meta-progression tab to make the next climb a little stronger.
Pick an Echo — another player’s hero — to climb at your side. Floors hold 2–4 battles, enemies drop loot, and every Warden leaves three free chests: Divine, Word and Coin. Six Word Fragments are found only up here.
NO TIMERS · NO ADS · NO PAY-TO-WIN — JUST HOW FAR YOU’LL CLIMB.
King Corvain held the year open nine hundred years ago, and Kalzania has lived the same autumn ever since. A new 50-floor campaign with four new heroes — the first paid expansion. It needs the full game.
Deep in the tower hums a sealed teleporter. Its far side opens on Kalzania — a living kingdom beside the climb, not more tower. Ten regions of five floors, a boss at the end of each, a story on the way, and its own camp, merchant and events.
The Chandler spends gold as a weapon. The Mason joins mismatched loot into pairs. The Almoner burns her own items for power. The Apparitor swaps the battle rows. Each has a signature skill and a 60-node skill tree.
A whole new bestiary, every foe with a Codex entry, and ten bosses with phases of their own. Bosses leave Sealed, Regalia and Soul chests — and on floor 50, King Corvain is waiting.
Six Word Seals — a new kind of Fragment that empowers the others in your Author’s Word — come with the expansion.
FLOOR 50
KING CORVAIN
Nine hundred years on the throne. One fight.
In the game: Main Menu → ADD-ONS → KALZANIA. Requires the full game.
THE YEAR NEVER ENDED. SOMEONE HAS TO SPEND IT.
Real gameplay, recorded in the game. Pick a short and it plays right here.
Every system designed to reward mastery and encourage experimentation.
No time pressure. Think through every action. Attack, defend, use skills, or manage your in-battle shop.
Up to 6 enemies in front/back rows. Front row falls, back row promotes. Target priority matters.
Collect matching items to activate set bonuses. Each set rewards a different playstyle with unique effects.
Unlock nodes each run, reset on death. Class-specific trees define your combat style each attempt.
Ultra-rare boss-only divine loot with unique mechanics that break the rules. Cannot be sacrificed — only equipped.
The Shadow Peddler follows you through the tower, leveling up across runs with quests and rare artifacts.
Merge two same-rarity items to create a higher tier. Climb from Common all the way through Uncommon, Rare, Epic, Legendary, Mythic, Cosmic, and Heavenly. Only Divine, Cursed, and Set items cannot be merged.
Full Game Center integration with achievements across progression, combat, collection, and hidden milestones.
Challenge friends with shareable run codes. Race ghost runs and compare your builds head-to-head. The winner earns bonus souls for meta progression.
Global and per-class Game Center leaderboards. Race for the highest floor, most enemies slain, fastest runs and more.
In the Eternal Climb another player’s hero climbs at your side — from the Hall of the Fallen, a friend’s build code or your saved builds. Once per run it takes a killing blow for you.
Every screen has its own iPad layout, in portrait and landscape. One purchase covers both, and iCloud keeps your saves in sync.
Download free. Play the first 10 floors with no payment, no signup, no nags. If you love it, one purchase unlocks the full 120-floor climb — forever. Optional cosmetic-only Supporter Packs let you back a solo developer with portraits and frames — never gameplay. No subscriptions, no loot boxes, no energy timers, no ads, nothing pay-to-win.
The Kalzania expansion is a separate, optional purchase — a new campaign, not a paywall on the game you already own.
Everything you might want to know before you tap Get on the App Store.
Yes. Download from the App Store and play the first 10 floors free, with no signup, no ads, and no time limit. If you defeat the floor 10 boss and want to keep climbing, the full 120-floor game unlocks with a single one-time purchase.
A complete first chapter: the Knight and Rogue classes, the full combat and shrine systems, the merchant Grimwald, item collection and crafting, full UI in your language, and the floor 10 Gatekeeper boss fight.
No ads, ever. The main in-app purchase is the one-time unlock for floors 11–120. Kalzania: The Unspent Year is an optional paid expansion — a separate 50-floor campaign with four new heroes — and needs the full game. There are also optional cosmetic-only Supporter Packs — supporter portraits and frames that never affect gameplay, stats, or balance. The vast majority of portraits and frames are still earned for free through achievements and unlocks. No subscriptions, no loot boxes, and nothing pay-to-win.
Kalzania: The Unspent Year is LootShrine’s first expansion: a separate 50-floor campaign across ten regions, with 110 new enemies, ten bosses, six Word Seals and four new heroes — the Chandler, Mason, Almoner and Apparitor. It is a paid add-on and needs the full game. In the app, open ADD-ONS from the main menu.
Yes. After the initial download, the entire game runs fully offline. Saves stay on your device and sync to your iCloud account when you’re online.
Yes. Saves sync via iCloud (Apple CloudKit), so you can continue your run on iPhone or iPad with the same progress.
LootShrine runs on iPhone and iPad with iOS 17 or later. Every screen has its own iPad layout, in portrait and landscape.
Yes. Global and per-class leaderboards plus achievements are available via Apple Game Center. Race friends and the world for the highest floor, most enemies slain, and fastest runs.
Seventeen languages: English, French, German, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish, Ukrainian, and Vietnamese. The game uses your device’s language automatically and lets you switch in-game.
Download LootShrine and see how far your build can take you. Floor 120 — The Unwritten — waits at the top of the tower. Will you be the first to reach it?