Every class, every skill, every node — generated straight from the game’s data, so what you read here is exactly what the game shows.
Every class has a passive that is always on, a unique 9th equipment slot only that class can use, exactly one active skill, and a skill tree of 60 nodes.
Separately, a divine item can grant a divine skill, which sits in its own slot alongside your class skill. Those are listed at the end.
Skill trees split into four branches — Offense, Defense, Utility, Mastery — across four tiers gated by character level: Tier 1 at level 1, Tier 2 at 5, Tier 3 at 10, Ultimate at 15. Dimmed entries are small stat traits (+3% crit, +5% attack); the rest change how the class plays.
| FLOOR | CLASS | ACTIVE SKILL | PASSIVE |
|---|---|---|---|
| Default | Knight | Bulwark | 15% chance to block incoming attacks completely. |
| Default | Rogue | Backstab | 10% chance to dodge attacks. Critical hits deal 75% bonus damage. |
| Floor 15 | Alchemist | Brew Surge | Absorb buffs are 30% stronger and last 1 turn longer. +1 active absorb buff slot. +10% sacrifice value at shrine. |
| Floor 20 | Monk | Hundred Fists | Each attack builds a Combo (max 10): +3% damage per stack. Defending breaks the flow and halves your Combo. At full Combo, strikes may hit twice. |
| Floor 20 | Ranger | Hunter’s Volley | Attacks against a Marked target cannot miss; at max Marks they always crit. Taking no damage in a round sharpens your next shot (+1 Mark). |
| Floor 20 | Ronin | Iaido: Drawing Cut | Defending counters incoming blows and builds Focus. Below 40% HP, gain crit and lifesteal. |
| Floor 25 | Paladin | Holy Smite | 12% block chance. Blocking heals 15% of blocked damage and reflects 100% back. +20% healing effectiveness. |
| Floor 30 | Mage | Fireball | Spells deal bonus damage based on Spell Damage stat. Start with 5 MP. |
| Floor 30 | Stormcaller | Chain Lightning, Static Shroud, Thunderclap, Eye of the Storm | Basic attacks arc to one additional enemy. Zari commands a kit of storm spells, each honed by its own path of mastery. |
| Floor 35 | Beastmaster | Werewolf Form | Forge a bond with wild beasts that fight at your side. Call on primal fury to shift the tide of battle. |
| Floor 40 | Chronomancer | Quicken | The first enemy attack each battle is fully negated — he saw it coming — and negating it grants Time. He also banks a little Time at the start of every battle. |
| Floor 40 | Vampire | Vampire Bite | Heal for 15% of all damage dealt. Attacks have a chance to confuse enemies. |
| Floor 45 | Necromancer | Soul Drain | Collect Souls from slain enemies (max 10). Each Soul: +3% damage, +2% lifesteal, +5 HP. 8% base lifesteal. |
| Floor 50 | Berserker | Battle Cry | Deal 1% more damage for each 1% of missing health. +50% double strike chance below 30% HP. |
KNIGHTAvailable from the start
PASSIVE
15% chance to block incoming attacks completely.
CLASS SLOT
Defense, Block Chance & Max HP. Rally your troops behind the Iron Order’s standard.
Bulwark 1 MP, 5 turn cooldown
Create a powerful shield absorbing damage for 3 turns.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
ROGUEAvailable from the start
PASSIVE
10% chance to dodge attacks. Critical hits deal 75% bonus damage.
CLASS SLOT
Crit Chance, Crit Damage & Extra Attack. Coat your blades in lethal toxins.
Backstab 1 MP, 5 turn cooldown
Strike from the shadows for devastating damage, then vanish — the next enemy attack misses you completely.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
ALCHEMISTClear floor 15
PASSIVE
Absorb buffs are 30% stronger and last 1 turn longer. +1 active absorb buff slot. +10% sacrifice value at shrine.
CLASS SLOT
Spell Damage, Healing Power & Lifesteal. A bubbling distillation vessel that brews power from absorbed essence.
Brew Surge 1 MP, 6 turn cooldown
Hurl every active brew at all enemies. Deals 2.0–3.5× AoE damage and grants up to +60% ATK / +40% Crit Chance for 3 turns. Scales with absorb buffs consumed (requires at least one).
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MONKClear floor 20
PASSIVE
Each attack builds a Combo (max 10): +3% damage per stack. Defending breaks the flow and halves your Combo. At full Combo, strikes may hit twice.
CLASS SLOT
Attack, Crit Damage & Extra Attack. Sacred prayer beads that keep your combo flowing between blows.
Hundred Fists 1 MP, 3 turn cooldown
Unleash a flurry of blows, spending your Combo to deal damage that grows with the stacks consumed.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
RANGERClear floor 20
PASSIVE
Attacks against a Marked target cannot miss; at max Marks they always crit. Taking no damage in a round sharpens your next shot (+1 Mark).
CLASS SLOT
Attack, Crit Chance & Extra Attack. A hunter’s sigil that brands your prey and deepens every Mark.
Hunter’s Volley 1 MP, 3 turn cooldown
Loose a volley that Marks every enemy, then detonate all Marks on your target for a burst of damage.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
RONINClear floor 20
PASSIVE
Defending counters incoming blows and builds Focus. Below 40% HP, gain crit and lifesteal.
CLASS SLOT
Attack, Crit Damage & Max HP. A worn whetstone that keeps the blade honed: +1 Focus whenever you Defend, +2 Focus cap, +20% riposte damage, and the first Iaido of every battle always critically strikes.
Iaido: Drawing Cut 3 turn cooldown
Unsheathe in a single breath, spending all Focus for one devastating cut. The deeper the Focus, the deeper the wound — at full Focus the draw always strikes true.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
PALADINClear floor 25
PASSIVE
12% block chance. Blocking heals 15% of blocked damage and reflects 100% back. +20% healing effectiveness.
CLASS SLOT
Defense, Life Regen & Max HP. A blessed fragment radiating divine protection.
Holy Smite 1 MP, 5 turn cooldown
Strike with holy light, dealing heavy damage and healing yourself. +50% damage vs undead/demons.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MAGEClear floor 30
PASSIVE
Spells deal bonus damage based on Spell Damage stat. Start with 5 MP.
CLASS SLOT
Spell Damage, Mana & Crit Damage. Ancient tome brimming with forbidden knowledge.
Fireball 2 MP, 5 turn cooldown
Hurl a massive ball of fire at all enemies, setting them ablaze.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
STORMCALLERClear floor 30
PASSIVE
Basic attacks arc to one additional enemy. Zari commands a kit of storm spells, each honed by its own path of mastery.
CLASS SLOT
Spell Damage, Max HP & Mana. A crackling totem that gathers the storm — a lightning rod for the tempest Zari commands.
Each keeps its own cooldown. Long-press the skill button to choose which is loaded.
Chain Lightning 2 MP, 3 turn cooldown
Loose a bolt that strikes an enemy and leaps to another.
Static Shroud 3 MP, 4 turn cooldown
Cloak yourself in crackling static, shielding you for several turns.
Thunderclap 4 MP, 3 turn cooldown
Slam a crack of thunder across the field, dazing every enemy.
Eye of the Storm 5 MP, 5 turn cooldown
Gather a tempest over the whole field that grows deadlier the longer it rages.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
BEASTMASTERClear floor 35
PASSIVE
Forge a bond with wild beasts that fight at your side. Call on primal fury to shift the tide of battle.
CLASS SLOT
Attack & Max HP. A carved totem that channels the strength of the wild pack.
Werewolf Form 1 MP, 4 turn cooldown
Unleash the beast within: +60% Attack, +15% Crit Chance and lifesteal for 3 turns.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
CHRONOMANCERClear floor 40
PASSIVE
The first enemy attack each battle is fully negated — he saw it coming — and negating it grants Time. He also banks a little Time at the start of every battle.
CLASS SLOT
Max HP, Attack & Mana. A cracked hourglass that trickles Time into every turn and deepens the well you draw from.
Quicken 1 MP, 2 turn cooldown
Bend the turn. Spend Time to take an immediate extra action — 4 Time for +1, 8 Time for +2.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
VAMPIREClear floor 40
PASSIVE
Heal for 15% of all damage dealt. Attacks have a chance to confuse enemies.
CLASS SLOT
Lifesteal, Attack & Crit Chance. Drink deep and never hunger again.
Vampire Bite 1 MP, 5 turn cooldown
Bite an enemy, dealing heavy damage, draining life force, and causing deep bleeding.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
NECROMANCERClear floor 45
PASSIVE
Collect Souls from slain enemies (max 10). Each Soul: +3% damage, +2% lifesteal, +5 HP. 8% base lifesteal.
CLASS SLOT
Spell Damage, Thorns & Magic Find. Crystallized souls trapped for eternity.
Soul Drain 1 MP, 5 turn cooldown
Drain life force from an enemy. Always grants 1 Soul. If target dies, gain bonus Soul and refund mana.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
BERSERKERClear floor 50
PASSIVE
Deal 1% more damage for each 1% of missing health. +50% double strike chance below 30% HP.
CLASS SLOT
Attack, Extra Attack & Crit Damage. Tribal markings that fuel battle rage.
Battle Cry 1 MP, 5 turn cooldown
Let out a fierce cry, massively boosting attack power.
OFFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
DEFENSE
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
UTILITY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
MASTERY
Tier 1 — level 1
Tier 2 — level 5
Tier 3 — level 10
Ultimate — level 15
Anyone can wear any set. The class restriction is on what drops, not what you can equip — if a Knight finds a Stormcaller piece, they can wear it and get the bonus.
So the six universal sets are the only ones you can find before floor 20, and your own class’s two become the common case from floor 30. A few events (Treasure Chest, Mimic, the reforge) roll without a class filter, so they can hand you another class’s pieces from floor 20 on.
The Reliquary event is the one place you choose. It offers an explicit "Universal Relic" or "Class Relic" pick — the only targeted way to chase a specific set.
Set items also appear in the shop from floor 31, if you’ve taken the merchant’s Treasure Hunter skill. Below 31 the chance is exactly zero, no matter what.
---
What drops, and when:
| FLOOR | WHAT CAN DROP |
|---|---|
| 1–9 | No set pieces at all |
| 10–19 | Universal sets only |
| 20–29 | Class + universal, weighted 60% toward universal |
| 30+ | Class + universal, weighted 70% toward class |
| SET | CLASS | PCS | SLOTS |
|---|---|---|---|
| Fortune’s Favor | Universal | 3 | Amulet, Ring, Boots |
| Warrior’s Resolve | Universal | 3 | Weapon, Armor, Gloves |
| Survivor’s Instinct | Universal | 3 | Armor, Helmet, Boots |
| Scholar’s Wisdom | Universal | 3 | Weapon, Helmet, Ring |
| Phoenix Rebirth | Universal | 2 | Amulet, Ring |
| Adventurer’s Luck | Universal | 2 | Boots, Gloves |
| Iron Fortress | Knight | 4 | Weapon, Shield, Armor, Helmet |
| Crusader’s Wrath | Knight | 3 | Weapon, Gloves, Boots |
| Shadow Dancer | Rogue | 4 | Weapon, Armor, Boots, Gloves |
| Viper’s Fang | Rogue | 3 | Weapon, Amulet, Ring |
| Apothecary’s Vestments | Alchemist | 4 | Armor, Boots, Helmet, Amulet |
| Quicksilver Crucible | Alchemist | 3 | Weapon, Ring, Shield |
| Ascetic’s Wrappings | Monk | 4 | Helmet, Weapon, Armor, Gloves |
| Mountain Sage’s Vestments | Monk | 3 | Helmet, Boots, Gloves |
| Marksman’s Regalia | Ranger | 4 | Armor, Weapon, Helmet, Gloves |
| Trapper’s Vestments | Ranger | 3 | Helmet, Boots, Gloves |
| Broken Banner | Ronin | 4 | Weapon, Helmet, Armor, Gloves |
| Stone Garden | Ronin | 3 | Helmet, Armor, Boots |
| Divine Aegis | Paladin | 4 | Weapon, Shield, Armor, Helmet |
| Crusader’s Judgment | Paladin | 3 | Weapon, Amulet, Gloves |
| Archmage’s Regalia | Mage | 4 | Weapon, Armor, Helmet, Amulet |
| Barrier Weaver | Mage | 3 | Weapon, Shield, Ring |
| Tempest’s Reach | Stormcaller | 4 | Weapon, Helmet, Armor, Amulet |
| Stormwarden’s Aegis | Stormcaller | 3 | Weapon, Ring, Shield |
| Wildcaller’s Regalia | Beastmaster | 4 | Weapon, Armor, Amulet, Ring |
| Mooncursed Pelt | Beastmaster | 3 | Helmet, Armor, Boots |
| Hourglass Regalia | Chronomancer | 4 | Weapon, Helmet, Armor, Gloves |
| Warden of Hours | Chronomancer | 3 | Helmet, Armor, Boots |
| Bloodlord’s Raiment | Vampire | 4 | Weapon, Armor, Amulet, Ring |
| Nightstalker’s Shroud | Vampire | 3 | Armor, Helmet, Boots |
| Soul Harvester | Necromancer | 4 | Weapon, Armor, Helmet, Amulet |
| Death’s Embrace | Necromancer | 3 | Weapon, Ring, Boots |
| Deathwish | Berserker | 4 | Weapon, Armor, Helmet, Gloves |
| Warlord’s Fury | Berserker | 3 | Weapon, Shield, Boots |
The only sets that can drop before floor 20.
Lucky items that attract wealth and rare finds.
PIECES
BONUSES
Battle-worn equipment that enhances core combat abilities.
PIECES
BONUSES
Gear that keeps you alive when all seems lost.
PIECES
BONUSES
Learned equipment that enhances mental acuity.
PIECES
BONUSES
Blessed by the phoenix, granting a second chance at life.
PIECES
BONUSES
Well-traveled gear blessed with good fortune.
PIECES
BONUSES
Class decides what drops, not what you can wear — anyone can equip any set.
🛡️ KNIGHT
Armor worn by the legendary Fortress Knights, empowering Bulwark beyond limits.
PIECES
BONUSES
Holy armor that empowers attacks while shielded.
PIECES
BONUSES
🗡️ ROGUE
Gear infused with shadow magic, perfecting the art of the killing blow.
PIECES
BONUSES
Venomous blades that coat every Backstab in lethal poison.
PIECES
BONUSES
⚗️ ALCHEMIST
Stained robes of a master apothecary — every absorbed reagent becomes medicine.
PIECES
BONUSES
Forged from the residue of a thousand surges — the brew remembers every drop.
PIECES
BONUSES
🥋 MONK
Simple cloth bindings, worn smooth by ten thousand strikes. The chain never breaks.
PIECES
BONUSES
Robes of a master who moved like water and stood like stone. Stillness within motion.
PIECES
BONUSES
🏹 RANGER
The regalia of a hunter who never looses an arrow in vain. Every shot finds the mark.
PIECES
BONUSES
Snare-lined leathers for the patient hunter. What is Marked cannot run, and its death feeds the next.
PIECES
BONUSES
🥷 RONIN
His house burned; its colours did not. He wears the torn standard as armour now, and every draw of the blade is an argument that the dead are not yet finished speaking.
PIECES
BONUSES
He raked the gravel each dawn for thirty years and learned the lesson the stones teach: do not move first. Let the storm arrive, spend itself, and break. Then answer.
PIECES
BONUSES
✝️ PALADIN
Sacred armor blessed by the light, empowering Holy Smite as a purifying force.
PIECES
BONUSES
Battle-worn armor that channels Smite into a mark of divine judgment.
PIECES
BONUSES
🔮 MAGE
Robes worn by the greatest archmages, amplifying Fireball to devastating heights.
PIECES
BONUSES
Enchanted cloth that channels mana with perfect efficiency.
PIECES
BONUSES
⚡ STORMCALLER
The old storm-callers said lightning is only greedy — it always wants one more throat to find. This regalia teaches it to want harder.
PIECES
BONUSES
The wardens stood at the sky-gates and did not flinch. To strike one was to argue with the weather — and the weather always answers last.
PIECES
BONUSES
🐺 BEASTMASTER
Hides and totems of the great pack-callers — the wild answers those who wear them.
PIECES
BONUSES
Torn from a beast that would not die — the moon’s curse still burns in every thread.
PIECES
BONUSES
⏳ CHRONOMANCER
Silver-chased vestments that hum with borrowed seconds. Every strike lands a beat ahead.
PIECES
BONUSES
Plate that remembers every blow before it falls. The Warden stands outside the moment, untouched.
PIECES
BONUSES
🧛 VAMPIRE
Ancient garb of vampire nobility, amplifying the power of Bite.
PIECES
BONUSES
Cloak of pure darkness that spreads the affliction of Bite.
PIECES
BONUSES
💀 NECROMANCER
Dark robes that amplify Soul Drain, accelerating soul collection.
PIECES
BONUSES
Cursed garments that raise the slain as ghostly avengers.
PIECES
BONUSES
🪓 BERSERKER
Cursed armor that channels killing fury through Battle Cry.
PIECES
BONUSES
Blood-soaked armor that amplifies Battle Cry the closer to death.
PIECES
BONUSES
These are not class skills. A divine item grants one, and it occupies its own slot, so you can cast it in addition to your class skill.
Apocalypse 8 turn cooldown
Deal 200% damage to ALL enemies. Devastate the battlefield with divine wrath.
Divine Judgment 10 turn cooldown
Mark an enemy for death. After 3 turns, they die instantly. Bosses take 50% max HP damage instead.
Vampiric Embrace 6 turn cooldown
Steal 30% of target’s current HP as damage and healing.
Summon Shadow 12 turn cooldown
Summon a shadow clone that attacks for 50% of your damage for 5 turns.
Chaos Rift 15 turn cooldown
Tear reality for a random powerful effect: full heal, instant kill, double damage, or invincibility.
Starfall 10 turn cooldown
Call down three impacts over three turns, each dealing 120% attack power to all enemies.
Primordial Surge 12 turn cooldown
Restore all mana. Your next 3 skills cost nothing.