COOLER, SMOOTHER, SHARPER — WHOLE-GAME PERFORMANCE PASS & NEW SHATTER DEATH VFX
Hey, it’s Tim. This one is almost entirely under the hood — and it’s the update
I’m happiest about in a while. LootShrine got a top-to-bottom performance pass:
battles run smoother, your phone runs cooler, and the battery lasts noticeably longer on a long
session. Along the way defeated enemies got a new death effect, and four bugs got squashed —
including one that could genuinely stall the tutorial. — Tim (solo developer)
THE BIG ONE — THE WHOLE GAME IS LIGHTER
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If you’ve ever finished a long session and noticed your phone was warm, that was real,
and it was my fault. A game screen only needs to redraw when something changes —
but LootShrine was redrawing constantly, even when you were standing still in the shrine reading
your stats. A few drifting gold motes were enough to keep the whole screen re-rendering every
frame, forever. Multiply that across the menu, shrine, skill tree, leaderboards, customization,
and battle, and the game was quietly doing a lot of work to show you a still image.
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That’s fixed everywhere. All the ambient motion — drifting motes, glowing pulses,
breathing icons, shimmering frames, the camp fire — now runs on the system’s own
animation engine instead of being redrawn by the game each frame.
The animations all look exactly the same.
Nothing was removed or slowed down; the game just stopped doing the work by hand.
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What you should notice:
- Idle screens are genuinely idle. Sitting in the shrine, menu or skill tree now costs a fraction of what it did.
- Battles are smoother, especially the messy ones — six enemies on screen with splash damage flying was the worst case, and it’s the case that improved most.
- Less heat, longer battery. The difference is biggest on long runs, which is exactly when it mattered least before.
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For the curious: on my test device, an idle screen went from a state where the display
was being fully re-composited sixty times a second to one where the game does essentially
nothing between your taps. Heavy combat moments that used to peg well past a full CPU core now
sit comfortably under half of one. Older devices should feel this the most.
NEW — ENEMIES SHATTER INTO PIXELS
- Defeated enemies used to simply fade out under the death poof. Now they break apart — the sprite shatters into a burst of pixel chunks that fly outward, tumble, and fall, timed to the exact moment the death effect lands.
- It’s a small thing, but kills read much better now, particularly when you wipe several enemies at once: each one bursts in turn instead of the whole row quietly disappearing.
FIXES
- Loot flying to your bag. Occasionally an item — usually one out of a multi-drop — would snap instantly into your bag instead of flying there. The animation was being swallowed before it started. Every drop now makes the full arc.
- Enemies vanishing early. When one attack killed several enemies, all the corpses disappeared at once while the death effects were still playing out one by one, so later bursts went off over empty ground. Each enemy now stays on the field until its own death effect fires.
- Tutorial could stall. If you hit hard enough to destroy the training dummy in a single blow, the tutorial could get stuck waiting for a defeat that had already happened — leaving you with no target and a greyed-out attack button. Fixed on both ends; a one-shot kill now advances the tutorial correctly.
- Companions missing after the tutorial. If you had summon Fragments socketed in The Word, your companions weren’t appearing in the run that continues out of the tutorial. They now show up from the first Floor 1 battle, as intended. (Beastmasters were losing their starting pet the same way.)
UPGRADE BADGES NOW ON BY DEFAULT
- The little arrow that marks a bag or shop item as better than what you’re wearing has been in Settings since 1.6.0 — but tucked behind a toggle, which meant most people never knew it existed. It’s now on by default for anyone who hasn’t already made a choice about it.
- If you’d rather read your own gear, it’s one tap to turn off, and the sensitivity slider is still there — dial it down and only significant upgrades get flagged. If you turned badges off before this update, they stay off.
LOCALIZATION
- No new text this time — the whole update is performance, effects and fixes, so every language is already up to date. All 10 supported languages carry the changes: English, German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), Russian, and Simplified Chinese.
NOTHING ABOUT THE GAME CHANGED — SAME TOWER, JUST LIGHTER TO CARRY. CLIMB WELL, AND STAY COOL. — TIM
THE AUTHOR’S WORD — FOUR NEW HEROES, TWENTY NEW FLOORS, AND A TOWER THAT NO LONGER ENDS
Hey, it’s Tim. This is the biggest update LootShrine has ever had — by a wide margin.
Four new heroes take the roster to fourteen. Twenty new floors open past the Origin,
where the tower stops behaving itself. And a whole new meta layer, The Author’s Word,
lets you compose permanent powers out of Fragments you collect up there. Everything below is included in
the base game — no new purchase, no season pass, nothing gated behind a paywall.
— Tim (solo developer)
NEW — FOUR HEROES (14 TOTAL)
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Sylva, The Huntress — the Ranger.
“Every target tells you where it will die. You just have to listen.”
- Passive DEADEYE — patience sharpens the shot. The longer you read a target, the more certainly you hit it.
- MARK your quarry, then punish it. Marked enemies take more from every arrow you land.
- Skill HUNTER’S VOLLEY — a rain of arrows across the field.
- Exclusive TRACKER’S SIGIL slot, plus two hunter sets.
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Vael, The Timekeeper — the Chronomancer.
A hero who plays the turn order itself rather than the enemy.
- Passive FORESIGHT — glimpse what’s coming before it lands.
- Spend Time to bend a battle: skill QUICKEN buys you an extra action in a turn, and REWIND undoes a moment you’d rather hadn’t happened.
- Exclusive FRACTURED HOURGLASS slot, plus two time-woven sets.
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Kenzo, The Wandering Blade — the Ronin.
“A hundred strikes waste the blade. I need only one.”
- Passive COUNTERSTANCE — defending isn’t passive. Weather a blow and answer it with a riposte.
- Bank Focus through the fight, then spend it on IAIDO — a single drawing cut whose damage scales with everything you saved.
- Exclusive RONIN’S WHETSTONE slot, plus two blade sets.
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Zari, The Tempest — the Stormcaller.
“I do not fight a man. I fight the room he stands in.”
- Passive CONDUCTOR — the storm builds on itself the longer it rages.
- A four-spell toolkit you swap between as the fight demands: CHAIN LIGHTNING, STATIC SHROUD, THUNDERCLAP and EYE OF THE STORM.
- Exclusive TEMPEST TOTEM slot, plus two storm sets.
- Each hero ships with a full skill tree, stat-trait nodes, dedicated pixel-art VFX, Codex lore, per-class leaderboards and mastery achievements — the same depth every existing class has. Unlock them by climbing, same as the rest.
NEW — BEYOND THE ORIGIN (FLOORS 101–120)
- The Primordial holds the Origin at Floor 100. Something older is waiting past it. Twenty new floors across two acts — and the climb continues straight through, no menu, no reset.
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Beyond isn’t more of the same floors with bigger numbers. Every fight up there is built as a puzzle with a rule you have to read before you can win:
- Enemies that reflect everything except skills.
- Linked wards that must be brought down together or not at all.
- Phase-shifting skins that refuse damage until the moment turns.
- Living glyphs that rewrite the rules of the battle while they breathe.
- Two new guardians: THE THRESHOLD WARDEN at 110, and at 120 — THE UNWRITTEN. Both come with escorts, so the final stretch is a fight against a formation, not a single healthbar.
- Roughly thirty new named enemies with full Bestiary entries, new music for both acts, story beats on the way up, and an ending sequence for anyone who reaches the top.
- Beyond is free. It’s part of the base game, not an expansion.
NEW — THE AUTHOR’S WORD
- Past the Origin you start finding Word Fragments, and a new tab opens up where you compose them into your Word — a permanent meta layer that carries across every future run.
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37 Fragments in three kinds:
- GLYPHS — raw statlines. Attack, Max HP, crit, defense, gold find, lifesteal, thorns.
- VERBS — triggered rules that fire mid-combat. Silence the first turn, delete an enemy outright, cheat death once per run, auto-win a floor.
- CLAUSES — abilities grafted from other heroes. Run the Monk’s combo on a Knight. Summon a companion as a Mage.
- Sockets are limited and every Fragment costs Ink, so your Word is a real build decision, not a checklist. More sockets and a deeper inkwell are earned through the Soul Forge.
- Duplicates aren’t dead loot. Merge a spare copy to raise a Fragment’s tier and strengthen its effect, or salvage it for Souls. Rarity runs from Common to Legendary, and rarer Fragments hit considerably harder.
- New Soul Forge upgrades on a dedicated WORDS tab: more sockets of each kind, a deeper Ink budget, amplified Glyph statlines, and a fortune upgrade that biases drops toward rarer Fragments.
- Fragments drop from Beyond floors and from a new cursed chest that can appear after Adventure bosses — so you can start building your Word before you ever reach 101.
NEW — COMPANIONS FOR EVERY CLASS
- Battle pets are no longer Beastmaster-only. Every hero can now field a companion, and the old placeholder strike has been retired in favour of a real one.
- Three summon Clauses bring their own companions to the field — a Warden that shields, a Cinder that burns, and a Reaper that hunts. Socket one and it fights beside you regardless of class.
- Companions use the same HP bars, revive rules and scaling as the Beastmaster pack, and each has a Codex entry that unlocks when you first meet it.
NEW — ACCURACY & EVASION
- A new stat pair that makes the back row and fast enemies feel genuinely different to fight. Accuracy determines whether your blow lands; Evasion is the enemy’s chance to slip it.
- Misses show a clear EVADE popup so a bad turn never feels like a bug.
- Accuracy comes from your class baseline, item affixes, skill-tree nodes and a new Keen Eye upgrade in the Soul Forge — so if evasive enemies are giving you trouble, there’s a concrete answer.
- The full formula, sources and caps are documented in the Codex’s stat card.
QUALITY OF LIFE
- Sacrifice All and Sacrifice by Rarity at the Shrine — the same bulk controls the camp Armory already had for selling. No more tapping through thirty items one at a time.
- The Word tab renders as an open book, with your Fragments laid out across the pages and active effects broken down so you can see exactly what your Word is doing for you.
- Your Word’s contribution now shows in the hero detail SOURCES breakdown, alongside gear, sets and skill tree.
GAME CENTER & CODEX
- A new WORD COLLECTOR leaderboard tracking every Fragment you’ve ever collected, from any source. Lifetime and cumulative, like Enemy Slayer.
- Full per-class leaderboard suites for all four new heroes, plus mastery and deep-run achievements for each.
- A new Words achievement category, and Beyond achievements for crossing the threshold and for finishing what waits at 120.
- Codex additions throughout: the four new heroes, both Beyond guardians, thirty new enemies, the Word Fragments, and the new companions.
LOCALIZATION
- Everything above ships fully translated in all 10 supported languages: English, German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), Russian, and Simplified Chinese. Every new hero, Fragment, enemy, boss and Codex entry included.
STILL ONE PURCHASE
- The first 10 floors are free. One $2.99 unlock still buys the entire game forever — all 14 heroes, all 120 floors, Beyond the Origin, The Author’s Word, and every update after this one.
- No ads. No energy timers. No subscriptions. No loot boxes.
- Supporter packs remain cosmetic only — avatars, frames and nameplates, zero gameplay power. Most cosmetics are still earned free by playing.
THE TOWER NEVER ENDED AT THE ORIGIN. GO FIND OUT WHAT’S BEEN WRITING IT. — TIM
SHOW OFF YOUR COLORS — NAMEPLATES NOW VISIBLE TO EVERYONE & LEADERBOARDS FIT SMALL SCREENS
Hey, it’s Tim. Small, focused update this time — but one of these fixes is something
a lot of you asked about directly. Supporter nameplates finally do what they were always
meant to do, and the leaderboards behave themselves on smaller screens.
— Tim (solo developer)
YOUR NAMEPLATE IS NOW VISIBLE TO EVERYONE
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When nameplates arrived, they had a quiet flaw: the animated background behind your name —
the gradient-and-particle plate that supporters unlock — only showed up on your own device.
You’d pick a gorgeous plate, admire it on your own row, and nobody else in the tower could
actually see it. Which kind of defeats the point of showing off.
-
That’s fixed. Your nameplate now travels with you and displays to other players:
- On the global and friends leaderboards, behind your row.
- In the Hall of the Fallen — on your fallen-run cards, so your final stands look the part.
- On friend-challenge cards, when you send a run someone’s way.
- Your portrait and frame already crossed over to other players; now your nameplate rides along with them, so your whole look is consistent everywhere the tower sees you — not just in your own reflection.
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A couple of practical notes, since a few of you will ask:
- Nameplates are a supporter cosmetic — purely visual, no gameplay power. If you don’t have one set, nothing changes for you.
- Like your avatar and frame, your nameplate propagates to other players the next time you post a score (finish a run). Play a run after updating and the rest of the tower will start seeing it.
- Everyone sees the correct plates once they’re on this version — and portraits and frames are completely unaffected by the change.
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For the curious: the reason this was broken is that the nameplate was being matched to
you by an identifier that Game Center deliberately scrambles between players for privacy, so
the lookup only ever found your own plate. The fix routes the nameplate through the same channel
your avatar and frame already use — one that every device can read — so it Just Works now.
LEADERBOARDS FIT YOUR SCREEN AGAIN
- With the roster now at ten classes, the class-filter row across the top of the leaderboards had quietly outgrown its space — on smaller iPhones the All + class buttons ran off the right edge, dragging the rest of the board with them and clipping names and scores.
- The filter row is now horizontally scrollable: it takes exactly the width it’s given, so nothing spills off-screen. Swipe the row to reach any class, and the leaderboard underneath stays properly aligned.
- On larger screens it looks the same as before — this only kicks in when space is tight.
LOCALIZATION
- Both changes ship fully translated in all 10 supported languages: English, German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), Russian, and Simplified Chinese.
THIS ONE CAME STRAIGHT FROM YOUR REPORTS. CLIMB WELL, AND WEAR YOUR COLORS PROUDLY. — TIM
ENTER THE MONK — TENTH CLASS, LIVE COSMETIC PREVIEWS & BIGGER RIVALRIES
Hey, it’s Tim. This is a big one. LootShrine 1.5.7 adds the tenth playable class,
gives supporter cosmetics a way to finally show off to the rest of the world, and folds in a pile of
quality-of-life and balance work I’ve wanted to ship for a while. Everything below is free for
everyone unless it says otherwise. — Tim (solo developer)
NEW — THE MONK (10TH CLASS, FREE FOR EVERYONE)
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Master Jin, “The Unbroken Chain.”
LootShrine’s tenth class — and he’s free for everyone. No blade, no armor, no
spellbook. Just the fist, and a discipline built on one idea: the chain never breaks.
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FLOWING FIST (the Combo). Every landed basic attack
builds Combo. Each stack adds attack power, and the
chain carries between battles on a floor — but a new floor resets it, and Defending breaks
your stance and halves it. At full Combo, strikes can land twice, and deep in the mastery tree
every hit crits.
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HUNDRED FISTS (the finisher). Unleash a flurry that
spends your Combo for a single devastating blow — the more stacks you burn, the harder it hits.
The whole class is a rhythm: build the chain, then cash it in at the right moment.
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A skill tree built around the chain. Build Combo
faster, hit harder at the cap, retain a slice of it through Hundred Fists, and turn a full Combo
into guaranteed flurries.
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Gear & two new sets. Dedicated weapons, robes, and
prayer-bead focus items (a brand-new class slot), plus two combo-native sets:
- Ascetic’s Wrappings (4-piece, aggression) — at full Combo, basic attacks strike twice, and blows send a shockwave that splashes to every enemy.
- Mountain Sage’s Vestments (3-piece, resilience) — each point of Combo also grants Defense. Stand like stone while you move like water.
- Fresh pixel-art VFX for the bare-fist strike and the Hundred Fists flurry, with amber-gold ki sparks on every hit.
- Monk-specific class leaderboards, plus a floor-30 mastery achievement and a floor-60 deep-run achievement to chase.
NEW — SUPPORTER NAMEPLATES ARE PUBLIC
- Supporter nameplates — the animated gradient-and-particle backgrounds behind your name — now display to other players.
- They show up on global and friends leaderboards, in the Hall of the Fallen (including your own runs on the Mine tab), and on friend-challenge cards.
- If you’re rocking a nameplate, the whole tower sees it now, not just you.
NEW — LIVE PREVIEWS FOR LOCKED COSMETICS
- Every locked portrait, frame, and nameplate now shows a live, animated preview under a subtle lock overlay — so you can see exactly what you’d be getting before you decide.
- The Supporter Pack page got the same treatment: each tier now shows precisely what’s included — portraits, frames, and nameplates — with live animated previews and an accurate, self-updating count.
- As always: supporter packs are cosmetic-only. No power, no pay-to-win — most portraits and frames are still earned free through achievements.
BIGGER RIVALRIES
- Competing should be worth it, so the souls rewards for beating a friend’s challenge and for avenging a fallen hero in the Hall have been substantially increased.
- Friend-challenge cards now show the souls bounty at stake, so you know what a friend is playing for when you send a run their way.
BALANCE & CLARITY
- Honest skill cooldowns. A few skill-tree nodes advertised things like “-15% cooldown,” which was meaningless in a turn-based game — the math collapsed every percentage down to the same -1 turn. Those are now real, stacking “-1 turn” reductions (Monk and Alchemist), so putting more points in actually does more.
- Beastmaster pets defend properly. Your beasts already scaled their Attack off your Attack — now they scale their Defense off your Defense too. Armor up, and your pack toughens up with you.
INTERFACE POLISH
- Skill tree, redesigned header. Your hero portrait now sits front and center with a level badge (just like the shop merchant), the level/EXP/points numbers use the crisp pixel font, and your EXP shows as real numbers right inside the bar — no more guessing.
- Cleaner leaderboards. Ranks of #100 and higher no longer wrap onto two lines, and long nicknames and scores now shrink to fit instead of getting cut off.
- Consistent Codex. Every hero’s bio, name, and epithet in the Codex now matches the character-select screen exactly — same story, same title — and the class count is finally correct (ten of them!).
LOCALIZATION
- Everything above ships fully translated in all 10 supported languages: English, German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), Russian, and Simplified Chinese.
DESCEND, CHAIN YOUR BLOWS, AND PROVE THE CHAIN DOESN’T BREAK. — TIM
THE BEASTMASTER — NEW CLASS, BATTLE PETS, AND THE MY RUNS RIVALRY
A brand-new playable class that never fights alone — the Beastmaster hunts
beside a living pack of beasts, calls on a savage Werewolf form, and channels
the wild through a carved Beast Totem. Alongside the class: a new My Runs feed
that lets you re-challenge friends from any past run, full Korean and Italian
localization, a Companions section in the Codex, and a wave of fixes. — Tim (solo developer)
NEW — BEASTMASTER CLASS
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Kael, the Pack Leader joins the roster as the game’s most companion-driven class. He swings no blessed steel — his power is the bond between master and beast.
- Class skill WEREWOLF FORM — Kael sheds his human shape and fights as a snarling werewolf, trading control for raw primal fury.
- Passive PACK BOND — forge a bond with the wild beasts that fight at your side, and call on that bond to shift the tide of battle.
- Exclusive BEAST TOTEM equipment slot — a carved totem that channels the strength of the wild pack into Attack and Max HP.
- A full Beastmaster skill tree plus stat-trait nodes for fine-grained build customization.
- Two exclusive Beastmaster set items with pack-themed set bonuses.
- Unlock the Beastmaster by climbing higher, the same way you earn the other advanced classes.
NEW — BATTLE PETS
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Beastmaster runs revolve around companions that fight on the field with you — a living pack instead of a lone hero.
- DIREWOLF — The First Fang. Your starter companion, revealed the moment the class unlocks. An aggressive front-line attacker.
- BLOODHAWK — The Diving Talon. Unlocks the first time you take the Second Companion node in the skill tree.
- CAVE BEAR — The Living Wall. Unlocks via the Snarling Wall node — a tanky body that soaks hits so the pack survives.
- Each pet has its own HP bar, a role, and an ATK/DEF profile (pet Attack scales as a percentage of your own Attack).
- Pets can fall in battle — and be revived — so keeping the pack alive is a real part of every turn’s decision-making.
- Tap any companion to open a detail overlay showing its role, attack percentage, and defense at a glance.
NEW — MY RUNS, RIVALS & FRIEND CHALLENGES
- Ghost Challenges finally get a proper home. The new My Runs feed keeps a rolling history of your recent runs as tappable cards.
- Re-challenge a friend from any past run, any time you like — pick the run, share the code, and race them head-to-head instead of only being able to challenge your most recent attempt.
- Winners earn bonus souls toward permanent meta progression.
- The challenge screen now opens on My Runs by default, followed by Incoming and Outgoing challenges.
- Fair play built in — daily caps on challenge sends and soul rewards, plus run-stat sanity checks, keep the rivalry honest and abuse-resistant.
NEW — CODEX: COMPANIONS
- A new Companions category in the World Lore Codex, with a lore entry for each beast in the pack — the Direwolf, the Bloodhawk, and the Cave Bear — plus a character entry for Kael himself.
- Companion entries display each pet’s actual in-game sprite alongside a stat card showing its role, attack, and defense.
- Entries unlock naturally as you meet each companion during a run.
KOREAN & ITALIAN LOCALIZATION
- A full translation pass so the entire game reads naturally in Korean (한국어) and Italian (Italiano) — menus, battle, items, skills, Codex, and lore.
- Every new Beastmaster string is covered: the Beast Totem unique item and the Pack Bond passive now translate everywhere they appear, including the character-select screen.
FIXES THAT MATTER
- Leaderboard suffixes read correctly again. Score suffixes (Floor, Gold, Souls, Bosses, Enemies, Items, Coins, Points) were showing a raw
%#@count@ placeholder in German, Italian, Korean, and Portuguese — they now display the properly pluralized word in every language.
- Beastmaster names translate on character select. The unique item and passive names no longer fall back to English for non-English players.
- Companion Codex art fixed. Companion entries now render each pet’s real monster sprite instead of a generic book icon.
- Removed the cosmetic Familiar feature. It didn’t fit the game’s style and philosophy, so it’s been retired from the menu, leaderboards, camp, and battle portrait. Your Beastmaster battle pets are a separate system and are completely unaffected.
- Assorted smaller bug fixes and UI polish.
THANKS FOR JOINING THE PACK. TAP THE HEART IN SETTINGS TO LEAVE A REVIEW. — TIM
ACHIEVEMENT SCORE LEADERBOARD, SOUL REBIRTH & SHARPER STAT ICONS
A content + polish update, plus a wave of fixes and a big localization push.
New worldwide Achievement Score leaderboard, a permanent Soul Rebirth revive in the Soul Forge,
optional cosmetic-only Supporter Packs, and a top-to-bottom redesign of stat icons.
— Tim (solo developer)
NEW — ACHIEVEMENT SCORE LEADERBOARD
- Every achievement you’ve ever unlocked now adds up into a single Achievement Score, with its own worldwide leaderboard — Global and Friends tabs, just like Highest Floor and Soul Harvester.
- It’s a lifetime board, so it only ever climbs: every new unlock nudges you up the rankings.
- Posts automatically — the moment an achievement pops, when you finish a run, and whenever you open the leaderboards. Nothing to manage.
- Existing players: your prior achievements all count. Your score will appear the moment you launch the update.
NEW — SOUL REBIRTH
- A new permanent upgrade in the Soul Forge’s Special tab. Once per run, when you’d otherwise fall, you stand back up with a portion of your health and keep going.
- Single-purchase safety net (no stacking, deliberately), priced as a meaningful late-game investment — insurance against that gut-punch moment where a deep run ends to one unlucky hit.
- Intentionally a touch weaker than the Phoenix set’s revive, so chasing Phoenix gear still matters. For everyone else, it’s a hard-earned second chance.
NEW — SUPPORTER PACKS (COSMETIC-ONLY)
-
Three optional Supporter Packs for players who want to support a solo developer.
No stats, no power, nothing pay-to-win.
Nothing in them affects a single point of damage.
- Each pack grants exclusive supporter portraits and frames that show on the leaderboards.
- Browse any time from the new star button on the main menu (right next to Settings), or from any locked supporter cosmetic in the Customization screen.
- The vast majority of portraits and frames in the game are still earned for free by playing — through achievements and character unlocks. The packs are purely a “thank you” option, never a requirement.
A SHARPER LOOK — REDESIGNED STAT ICONS
- Full redesign of stat icons into crisp, readable pixel art, displayed inside stat-colored pixel badges throughout the game.
- Visible in item details, the Attack and Defend buttons, the Shrine (forge, offerings, prayer results), enemy stat cards, and the prayer slot strip.
-
Color code reads at a glance:
- Red — offense and health
- Blue — defense and mana
- Gold — crit and gold-find
- Green — sustain
- Purple — magic
- Fixed cosmetic frames with corner gems (Lightbearer, Archon, Eternal Patron) so the gems sit perfectly in each corner.
- Added live frame previews inside the Supporter Pack cards.
FIXES THAT MATTER
-
Achievements now fire when they should. A few were quietly broken:
- Pacifist (clear a floor using only Defend) had no trigger wired. It now works: clear a floor without a single Attack or skill — kills from thorns, damage-over-time, and reflect count.
- Ultimate Offering (sacrifice a Legendary at the Shrine) wasn’t being tracked on the live sacrifice path. Fixed, and it now unlocks the instant you sacrifice instead of on a delay.
- Sacrifice counting bug — each Shrine sacrifice was tallied twice, skewing the Shrine Master leaderboard and sacrifice-count achievements. Corrected.
- Consistent look everywhere. Your chosen portrait and frame now display correctly across all leaderboards, not just the ones you’ve recently topped.
- Smoother camp Armory. Tapping items to view their details is now fast and smooth, even for items with full stat comparisons.
BIG LOCALIZATION PASS
- A large translation sweep so the whole game reads naturally in English, Spanish, French, Japanese, Russian, and Simplified Chinese.
-
This update closes dozens of gaps, including:
- The Customization and Supporter Packs screens, plus every cosmetic portrait and frame name.
- The full Codex — Bestiary, Items, Lore, and the Compendium’s Stats card (every stat description, formula, and cap), cursed-item names, and gameplay tips.
- Quest board titles, Eternal Climb curse names and descriptions, and new battle status effects (Exposed, Bleeding, and others).
- Leaderboard subtitles, the Alchemist achievements, and assorted menu strings.
THIS UPDATE WAS SHAPED HEAVILY BY PLAYER FEEDBACK. KEEP THE SUGGESTIONS COMING — I’LL KEEP BUILDING. — TIM
NEW EVENTS, CAMP UPGRADES, AND IMPORTANT FIXES
A big content + polish update, plus important fixes.
NEW
-
New events:
- Mirror Pool — duplicate an item
- Blood Pact
- Abandoned Campfire
- The Reliquary — draw set pieces
- New camp stations: a Donation altar and the Quest Board.
- Camp Armory: Sell All and Sell by Rarity buttons.
- Rate & Share buttons added to the main menu.
- New Ancient Coins history log for Eternal Climb.
- Divine chests can now appear after Adventure bosses.
IMPROVEMENTS
- Cleaner merchant screen: clearer active bonuses and a new “this run” stats section.
- Tidier curse selection layout in Eternal Climb.
- Lots more translations and text fixes across the game — events, settings, feedback, bosses, perks, and more.
- UI polish on the main menu, character select, prayer, and challenge screens.
FIXES
- Per-class Ancient Coins leaderboards now update correctly.
- Fixed stat values being cut off on some devices.
- Fixed a crash when selling items in bulk.
- Fixed boss skills occasionally skipping their cooldown.
- Various smaller bug and layout fixes.
THANKS FOR PLAYING — PLEASE LEAVE A REVIEW IF YOU’RE ENJOYING THE CLIMB.
CAMP NOW VISIBLE FOR EVERY PLAYER
- Camp view fix — the camp + six stations + Alchemist class now show for every player (were hidden behind a build-flavor gate in v1.5.2).
- Minor UI/UX polish and bug fixes.
THANKS FOR PLAYING. TAP THE HEART IN SETTINGS TO LEAVE A REVIEW.
THE ALCHEMIST’S CAMP — NEW CLASS, REDESIGNED SHRINE, ASCENSION PRAYERS
A brand-new playable class, the Shrine fully redesigned as a diegetic camp scene
with six interactive stations, a Quest Board overhaul with rewards 2–3× higher,
and a new top-tier Ascension prayer outcome.
NEW — ALCHEMIST CLASS
-
The Alchemist channels absorbed shop items into permanent power.
- Class skill EXPLOSIVE CONCOCTION — consumes every active absorb buff to deal AoE damage that scales with the buff count
- Passive CONCENTRATED ESSENCE — amplifies absorbed stats by +30%
- Exclusive ALEMBIC equipment slot
- Full 28-skill skill tree plus 32 stat traits
- Innate +10% bonus to all shrine sacrifices
NEW — THE CAMP
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The Shrine is fully redesigned as a diegetic camp scene. Six interactive stations replace the old tabbed UI —
each is a place you can walk up to and tap, with its own animated sprite, ground shadow, and warm radial glow.
Drifting gold motes blow across the camp between battles.
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Six camp stations:
- SHRINE ALTAR — sacrifice items for permanent stats this run
- PRAY STONE — pray for a divine blessing, now rendered as a slot-machine spin strip
- FORGE — pay gold to Enhance an item with a new affix, or Reforge to reroll every affix on it
- ARMORY — inspect, equip, and swap gear between battles
- MERCHANT TENT — visit the merchant, donate gold, unlock relationship bonuses
- QUEST BOARD — take on Regular, Rare, and Legendary challenges
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Camp Armory — full equipment grid with portrait, HP/XP bars, and stat row;
28-slot bag with class slot and merchant artifact. Items merge with the same flying-sprite + rarity glow + impact-flash + pixel-burst landing the battle inventory uses.
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Camp Tutorial — new players are walked through every station via a guided spotlight + Continue tour. Existing players who already finished the tutorial skip the tour — their progress is respected.
NEW — QUEST BOARD OVERHAUL
- Daily and weekly quests are gone. The new structure is Regular / Rare / Legendary tiers.
- 12 new Legendary quests added to the catalog.
- Rare tier has a manual REFRESH RARES button (gold cost) instead of a 7-day calendar.
- Completed quests now require a CLAIM tap — no more silent auto-grants.
- Regular and Rare rewards boosted ~3×, Legendary boosted 2×.
NEW — PRAYER SLOT STRIP & ASCENSION TIER
- The Pray Stone replaces the old channeling bar with a slot-machine-style spin animation.
- Five tiered outcomes — Nothing, Minor Blessing, Blessing, Divine Favor, Miracle, and the brand-new ASCENSION — cycle past with their actual sprite icons, then land on your roll.
- Minor Blessing and Blessing tiers can now drop raw GOLD or XP instead of stat lines.
- ASCENSION — a new prayer outcome above Miracle. 1% chance to drop a guaranteed Set-rarity item — your fastest in-run path to a Set bonus.
POLISHED
- Every camp sheet now sizes to its content — no more empty bands below the prayer strip or the forge selection.
- Empower has a fully visual result phase with before/after stat comparison.
- Burn-bar timing on the EMPOWER button matches the SACRIFICE flow exactly.
- Slot strip lands on a single smooth bezier curve instead of ticking between speeds.
- Camp station labels show a notification dot when an action is unfinished at that station.
- Settings + Dev tools buttons added next to THE SHRINE header for parity with the battle pause menu.
- Continue button from the shrine pause menu now resumes back at the camp, not an empty battle.
- Quest reward boosts: Regular/Rare 3× gold + XP, Legendary 2×. Quest XP now goes to player XP instead of merchant XP.
FIXED
- Camp Armory now correctly equips and unequips merchant artifacts.
- Class-slot items (Knight’s Aegis, Alchemist’s Alembic, etc.) report the right screen position for the merge fly-animation.
- Prayer slot landing card icon matches the actual rolled reward.
- Completed quests stay claimable when finished mid-battle instead of disappearing into the shrine.
- Pixel burst on merge landing fires at the correct destination cell.
THANKS FOR CAMPING OUT. TAP THE HEART IN SETTINGS TO LEAVE A REVIEW.
WARDENS OF THE ENDLESS CYCLE — 10 ETERNAL CLIMB BOSSES, SHUFFLED ORDER, NEW CODEX
Ten new Eternal Climb bosses, each with two phases and a signature mechanic.
No two Climb runs share the same boss order.
A new codex section catalogs them as you fight your way through.
NEW — 10 ETERNAL CLIMB BOSSES
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A brand-new boss roster exclusive to Eternal Climb. Each boss has 2 phases, a unique skill pool,
a signature mechanic, and full codex lore:
- Khoros the Ouroboros Warden — Cursed Bind
- Mavros the Veil-Stitcher — Veil Stitch
- Pyrrhion the Curse-Forger — Forge Strike
- Selene the Lantern of Names — Name Drain
- Janus-Khoros the Twin-Crowned — Twin Strike
- Chronara the Hourglass Witch — Time Reverse
- The Choir Without Tongues — Soundless Summon
- Vorthax the Architect — Tower Fortify
- Aurynn the Sun-Devourer — Solar Flare
- The Eye Beyond the Climb — Marked Sight
NEW — RUN-SHUFFLED BOSS ORDER
- Each Eternal Climb run shuffles the boss order. Floor 10 picks 1 of 10, floor 20 picks 1 of the remaining 9, and so on — no two runs share the same boss sequence.
NEW — CODEX BESTIARY SECTION
- “Wardens of the Endless Cycle” — codex entries unlock as you encounter each boss.
POLISHED
- Eternal Climb boss stats now normalize to the current floor for consistent difficulty regardless of which boss the shuffle picks.
- Elite modifiers no longer stack on EC bosses — their kit + phase mechanics carry the encounter.
- Chest gold costs rebalanced at low floors — early-game chests are finally affordable (a floor-1 Iron chest now costs ~96 gold, down from 324).
- Idle breathing animation amplified — enemies clearly breathe on screen instead of being still.
- Flying enemies (bats, wisps, dragons, ghosts, eyes) now hover with an organic 2D drift path.
- Elite enemies show a threat-tier rim glow — orange for 1 modifier, gold for 2, red-gold for 3+ — replacing the cluttered particle aura.
- Phase 2 transition banners fire correctly for all Eternal Climb bosses.
FIXED
- Splitting elite copies in Eternal Climb now inherit the parent’s stat normalization.
- Phase 2 stat transition preserves floor-aware scaling instead of reverting to the boss’s nominal-floor baseline.
- Eternal Climb boss sprites correctly mapped to the atlas.
THANKS FOR CLIMBING. TAP THE HEART IN SETTINGS TO LEAVE A REVIEW.
ETERNAL CLIMB — NEW MODE, NEW META, DEEPER BUILDS
Our biggest update yet. A new endless mode unlocked at floor 11+,
a permanent Chests perk tab powered by Ancient Coins,
skill-tree traits for every class, and a polished UI pass top to bottom.
NEW MODE — ETERNAL CLIMB
- Endless ascent unlocked at floor 11+ — how far can you really go?
- Draft a new elite curse every 2 floors. Stack the right ones and watch your run transform.
- Boss fight every 10 floors with scaling stakes.
- Earn Ancient Coins from your Eternal Climb runs to spend in the new Chests perk tab.
NEW META — CHESTS TAB
- 12 new permanent upgrades powered by Ancient Coins.
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Categories include:
- More chests per floor and bigger hauls per chest
- Set-piece hunters — bias drops toward your build
- Divine echoes — rare shrine effects trigger more often
- Eternal-tier perks — reserved for the Climb-or-die crowd
DEEPER CHARACTERS
- Level cap raised from 20 → 35.
- All 7 classes now have skill-tree trait nodes — 224 new traits in total for fine-grained build customization.
POLISHED UI
- Redesigned event screens with hero artwork and multi-select merchant buying.
- Refreshed Bestiary tab with region icons and compact entries.
- New Challenge panel during ghost battles shows your run vs. the ghost at a glance.
- Main menu Continue / Shrine buttons rebuilt with character portraits.
BALANCE & FIXES
- Eternal Climb floors 1–9 now ease in new players with a gentler stat curve.
- Gold and XP no longer inflate on elite enemies.
- Shrine prayers and donations now show real (post-scaling) bonuses instead of the pre-scaling numbers.
- Class auto-unlock fix — Rogue, Mage, and other gated classes now unlock correctly on existing saves.
- Run summary screen now fits properly on iPhone SE.
THANKS FOR CLIMBING. TAP THE HEART IN SETTINGS TO LEAVE A REVIEW.
FLOOR 10 SAFETY NET, NEW META UPGRADES & FULL MERCHANT LOCALIZATION
A friendlier first boss, two new permanent potion upgrades, smarter class passives,
and a massive localization pass — Grimwald finally speaks your language.
FLOOR 10 BOSS BALANCE & SAFETY NET
- The Gatekeeper has been retuned: lower HP, attack, and defense in both phases, plus fewer minions in phase two. New players should see a much smoother first encounter.
- Added Divine Mercy — a once-per-run revive at 50% HP if you fall to any boss. The Shrine watches over you on your first attempt.
- Entering a boss floor (10, 20, 30…) now fully restores your HP. Save your potions for what comes next.
NEW META UPGRADES
- Two new permanent upgrades in the Shrine: HP Potion Mastery and MP Potion Mastery. Each level boosts the healing and mana you get from potions for every character class.
CLASS PASSIVES — BERSERKER & NECROMANCER
- Death Wish (Berserker) and Soul Harvest (Necromancer) passives now appear in the active-buff bar with proper class artwork.
- The stats bar now shows the green up-arrow when these passives push your attack higher, just like any other buff.
- Battle Cry now displays its real skill icon instead of a generic fallback.
- Fixed a bug where buff icons would revert to a generic icon after the first turn.
QUALITY OF LIFE
- Snappier enemy targeting — switching targets is now near-instant instead of fading slowly.
- Quest progress bars no longer overflow past their container when you exceed the goal.
- Pixel typography is now used consistently for floor markers (F1, F2…) and skill cooldown counters.
- Shield visuals on the HP bar have been corrected.
MASSIVE LOCALIZATION PASS
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The merchant Grimwald (and his shady cousin, the Shadow Peddler) is now fully translated:
- Greetings, quotes, quest names and descriptions
- Mood-driven reactions to your purchases and rerolls
- Level-up celebrations and artifact reveals
- Across Russian, Simplified Chinese, French, and Spanish
- Battle-view merchant chat bubbles (about 95 short reaction lines) are now translated in all supported languages, with a Chinese-friendly pixel font.
- Achievement detail screen: “Points”, “Unlocked”, “Locked”, and the unlock date now translate properly.
- Item merge screen: the “Upgrade to…” label is no longer stuck in English.
- Russian: the merge verb has been polished from “Слить” to the more natural “Объединить”.
- A pile of smaller English-only strings throughout the UI now respect the player’s language setting, including quest descriptions that previously didn’t update when you switched language mid-game.
TRIAL PAYWALL FLOW
- For players still in the free trial, the run-pause-and-resume flow has been rewritten so your progress is never lost when the paywall appears at the end of floor 10.
THANK YOU FOR PLAYING LOOTSHRINE. USE THE IN-GAME “NEED HELP OR FOUND A BUG?” LINK — REPORTS GO STRAIGHT TO US.
CONTENT + BALANCE + QUALITY OVERHAUL
A major content + balance + quality update. Every system got attention.
NEW ELITE MODIFIERS (8 TOTAL)
- Teleporter — swaps rows with a front-row ally via VFX chain
- Linked — cannot be damaged while the linked ally lives (same-row targeting enforced)
- Phased — randomly becomes invulnerable; telegraph hidden via stealth buff
- Adaptive — gains resistance to repeated damage types
- Parasitic — drains HP from nearby allies
- Splitting — spawns a weaker copy on death
- Reflective — returns a portion of damage
- Explosive — detonates on death, hitting all enemies in row
BALANCE OVERHAUL
- Full enemy scaling rebalance across floors 1–100
- Floor 10 Gatekeeper boss tuned for smoother Tier A difficulty
- Player defense cap and level multiplier adjusted
- Level-up reward scaling improved
SHRINE OVERHAUL
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Prayer system completely reworked:
- No more "Nothing" outcomes — every prayer rewards you
- Blessings scale with current floor
- Divine Favor now grants a Sanctuary blessing
- Miracle (5% chance) correctly rolls a Legendary item
- New Empower tab — level up Set and Divine items with gold or sacrifice
- Devotion perks renamed and reorganized (save-compatible)
- Floor-scaled sacrifice rewards
- Shrine header shows gold and stat icons for clarity
UI / UX POLISH
- Sacrifice and Empower tabs redesigned with stat comparisons and pixel borders
- Boss phase indicators converted to pixel font
- Combat VFX — linked chain overlays, teleport animations, phased stealth telegraphs
- Improved tooltips across shop, shrine, inventory
- Item cells now show side-by-side icon + stats in a 4-column grid
LOCALIZATION
- Full Russian localization covering all UI, achievements, items, skills, and lore
- Fixed language-switching bug — in-game language changes apply instantly
- Complete English string catalog rebuild for App Store language listing
PROGRESSION
- Enhanced analytics (anonymous, privacy-preserving) to guide future balance patches
- Achievement unlock tracking refined
FIXES
- Resolved critical save-corruption affecting long runs with certain item combinations
- Linked elite hardlock fixed (same-row targeting, button gating)
- Miracle legendary drop now uses correct
forceRarity
- Phased mechanic rewritten from broken per-turn counter to reliable cooldown
- Combat button correctly disables for unreachable link-protected targets
- Numerous concurrency and animation polish fixes
THANKS FOR PLAYING LOOTSHRINE. KEEP CLIMBING.
BOSS REBALANCE & NEW PLAYER IMPROVEMENTS
- Floor 10 boss rebalanced (easier Phase 2)
- Extra Attack now shows visible damage numbers
- Contextual tooltips for new players
- Event encounters redesigned
- Minor bug fixes and UI/UX improvements
- Localization fixes
LEADERBOARDS & ACHIEVEMENTS LIVE
- Added support for Game Center leaderboards and achievements
- Minor bugs and UI/UX fixes